You’ve just defeated Nightingale and are now in the Witchfinder’s station. You’ll find a very old computer just as you enter the front door under the stairs. A six-digit password seems to lock the computer, but what information will it unlock? This guide will tell you how to find the password and even what it is.
Though the computer holds no progress to the storyline or for any quest, it does contain information to flesh out the world and, more importantly, information about the dolls. Here’s a guide on what is the Witchfinder’s Station password in Alan Wake 2.
Where to find the Witchfinder’s Station Code in Alan Wake 2?
Oddly enough, the Witchfinder’s Station password is right in front of your face in plain sight, but you’ll never see it due to light. On the computer monitor itself, there is a yellow sticky post-it note. Most players will disregard this as just part of the scenery like in most games, but Alan Wake 2 is different; the post-it note has the password on it: 2547. The six digits were a red herring, as you only need four.

If you shine your torch directly at the post-it note, you’ll never see what is written on it because of the glare from the light. Yet if you angle the light so that only the edge of the torchlight is touching the yellow note, you’ll see the four numbers, 2547. This is the four-digit code to the Witchfinder Station computer.
Now, interact with the computer and input 2547 to gain access and find two emails. One is about the dolls used in the nursery rhymes, and the other is about Project Nursery Rhymes and who is behind it. Nothing too crucial, but some fascinating backstory!
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