Amnesia: The Bunker Patch 1.1 Update Squashes a Bunch of Bugs & Improves NPC Behavior

Amnesia: The Bunker rolls out Update 1.1, addressing various bugs and performance issues to refine gameplay.
Amnesia The Bunker Review 2
Image: Frictional Games

Amnesia: The Bunker, the first-person horror game set within a WW1 bunker, recently launched Update 1.1, focusing primarily on rectifying a host of bugs and enhancing gameplay mechanics. Within the game, players navigate a formidable, AI-driven monster, using tools, crafted items, and maintaining illumination as critical survival tactics.

The update tackles a slew of issues that previously plagued the game. Among the resolved problems, crashes linked with level changes and the AI monster’s pathfinding completion are now fixed. The level editor, a vital tool for mod creators, now functions as anticipated, and a bug causing the lamp to become stuck during a level load is resolved.

The update also influences the NPC behavior within the game. Notably, prisoner reactions have been adjusted to no longer scream in panic when hit by a gas grenade. This change provides an alternative way to handle them without attracting the monster’s attention. Similarly, a previous issue where fog silhouettes would frantically run in circles after the shotgunner was injured has been addressed.

Related: Amnesia: The Bunker Review – No Man’s Land

Controls and interface issues have also been rectified. An issue that caused the run toggle to malfunction when changing the gamepad preset to “alt” and entering another map is fixed. An additional problem with the alt-tab function in accepting changes to keybinds has been amended. The update also corrects a previous error where players could find an extra pocket bag beyond the available inventory slots in easy mode.

In terms of in-game environment and interactivity, the update fixes several bugs that affected player navigation and progression. A bug causing the monster to appear in the main menu after starting a custom story is resolved, as is a problem where the monster could get stuck in the maintenance map room after destroying a table due to an indestructible pox with cloth.

Moreover, a previous situation where players could explode the shortcut padlock from the wrong side of the door using a grenade is resolved, preventing this unintended bypass. Issues with the collision padlock that kept the shortcut door locked have been corrected. The issue of the player still being targeted by the sniper after leaving the pillbox has also been addressed.

The game’s sound effects have received attention as well. The update restores sound effects to the bandage animation in player_clean.ent and the Save lamp in Tunnels when it extinguishes. The act of disarming traps with the cutters now has an associated sound effect, and the previously absent physics sounds for the broken version of the Roman doors have been reinstated.

Among other significant bug fixes, the monster’s ability to clip through doors is now addressed, specifically concerning the safe room door. Furthermore, certain doors in the Maintenance area that couldn’t be fully opened, leading to the stalker getting stuck, are fixed. The rotation of locker combinations using the scroll wheel has been improved.

Various geometry issues across several areas of the game have been corrected. These fixes include amending holes, flying decals, and see-through surfaces in areas like Maintenance stairs, Prison, Arsenal, Tunnels, and the Hub. In line with NPC behavior adjustments, the prisoner’s reactions when hit by a prop have been revised for appropriate responses.

Lastly, an issue with the sniper only targeting one of the two helmets in the pillbox has been addressed, rounding off the long list of improvements and corrections brought in by Update 1.1. These refinements underline the developers’ commitment to improving gameplay and providing a better experience for Amnesia: The Bunker’s players.

Source: Steam Blog

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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