Amnesia: The Bunker’s Steam Demo Launch Delayed by a Day

The much-anticipated demo for Amnesia: The Bunker faces a brief delay, moving its launch from May 22nd to May 23rd.
Amnesia The Bunker 2
Image: Frictional Games

The eager anticipation among gamers for the upcoming demo of Amnesia: The Bunker has been met with a slight hiccup. The developers have announced a delay in the release, pushing it back by one day from the original launch date of May 22nd to May 23rd.

This delay follows the recent news of a similar postponement in the release of the full game. Originally slated for release on May 23rd, the game is now expected to debut on June 6th. This change, however, has prompted some speculation about the state of the game’s development. These concerns will likely persist until the demo is released and provides a clearer picture of what gamers can expect.

Amnesia: The Bunker, a first-person horror game from the creators of SOMA and Amnesia, situates the player in a desolate WW1 bunker. The protagonist, Henri Clément, a French soldier, finds himself alone with a single bullet in his revolver, facing ominous terrors in the darkness. The game sets an objective of keeping the lights on, persisting through the fear, and escaping alive for an intense horror experience.

Rising tension is a key feature of this survival game. Henri Clément is equipped with a noisy dynamo flashlight, a revolver, and a few other supplies for scavenging and crafting. Randomization and unpredictable behavior of the lurking threat ensure that no two play-throughs are identical. The player must adapt and strategize as every decision alters the game’s response.

The player’s journey through this nightmare involves problem-solving in a semi-open world, necessitating exploration and experimentation. Unraveling the mysteries of the bunker and the fate of the other soldiers, players must figure out what diabolical nightmare has consumed this hellscape.

The game boasts dynamic features like an ever-present monster that reacts to player actions, a ticking clock adding to the tension, and tactile physics-based interactions. Players must scavenge for resources, craft tools, and devise multiple solutions to problems in a nonlinear open world.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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