Apex Legends Developer Says Game Had More Titanfall 2 During Development

Many features never made it in Apex Legends, but some came directly from Titanfall.
Apex Legends Legend With Yellow Heart
Image: Respawn Entertainment

Respawn Entertainment’s popular battle royale, Apex Legends, underwent significant evolution before reaching its current form. In a recent interview, animation director Moy Parra and narrative lead Ashley Reed shed light on early prototypes incorporating more elements from Titanfall 2, revealing features that were ultimately scrapped.

According to the interview, one major difference involved movement mechanics. Wall-running, a staple of Titanfall 2, was initially present in Apex Legends. However, concerns about fairness and unpredictability in a battle royale setting led to its removal. Similarly, infinite wall climbing was deemed problematic for balance and replaced with the more grounded sliding mechanic.

The developers also experimented with integrating Titans, the iconic giant mechs from Titanfall 2. Early maps featured larger entry points designed to accommodate Titans, but the concept ultimately clashed with the core battle royale experience. These elements were removed, and the map design was adjusted to focus on infantry combat.

Legend abilities also underwent significant changes. Pathfinder, for example, initially possessed unlimited grapple usage, was deemed overpowered, and subsequently balanced with cooldowns. Finding the right balance between movement options, legend abilities, and map design was a crucial aspect of development.

Interestingly, some unintended mechanics emerged as unintended features. Advanced jump techniques and wall bouncing, not originally intended, were embraced by the community and became signature elements of the game’s high-level movement.

The article concludes by touching on future plans. Season 20 of Apex Legends marks a significant shift, revamping Ranked mode and the core gameplay experience. Additionally, the developers aim to address rat spots that encourage passive hiding, pushing players toward more active engagement.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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