In a recent interview with Denfaminicogamer, the developers of Armored Core VI: Fires of Rubicon discussed the challenges and rewards of creating the long-awaited sequel. This is the sixth game in the series but the first game in a decade, so there are many things to keep in mind. However, the most difficult wasn’t the regular parts of making games.
According to the developers in the interview Yu Yamamura and Yasutaka Ogura, one of the biggest hurdles was striking a balance between modernizing the gameplay and preserving the core Armored Core experience. There has been a lot of change in the games industry over the last decade, but those who played the original games don’t want to see the game they love change as well.
What made development for this game so hard was trying to strike a good balance between improving the old and keeping the nostalgic parts. Making the correct decisions regarding that is what helped the game get received so well.
“The most difficult part was creating a modern-style Armored Core and aiming for intuitive operation. I understand that it’s an Armored Core because it’s difficult to operate, and I had that kind of thinking as well, so I was really worried about it.”
Yu Yamamura (Translated by Google Translate)
Yamamura says they updated the interesting parts of the game to be more modern and accessible for new players but tried to keep the core gameplay the same for fans of the series. He also mentioned that the action in the new game combines their recent battle design experience and the classic 3D combat from previous Armored Core games, which is why it appealed to both old and new players.
Ogura added that they haven’t gotten a full report from Bandai Namco Entertainment yet, but based on what he’s seen, they’re getting a lot of support because of the unique new action that’s only possible with mecha in the game.
The developers also revealed their goals for future updates and the overall vision for the series. Yamamura says they’ve been updating Armored Core VI: Fires of Rubicon to make sure everyone has the opportunity to create their own unique and diverse experience. They want the game to be as customizable and individual as possible. That may be hard, but it’s worth it since it gets so well-received by the fanbase.
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