Baldur’s Gate 3 Almost Made Astarion A Tiefling & Possibly A Narrator

Baldur's Gate 3 almost made significant decisions, like the race of Astarion and a whole narrator.
Baldurs Gate 3 Meeting Astarion Proper Size
Image: Try Hard Guides

At a recent presentation during GDC 2024, Swen Vincke, the founder of Larian Studios, made an announcement. He said the studio has finished working on Baldur’s Gate 3 and will now concentrate on new projects unrelated to the Dungeons & Dragons universe. Alongside that, he gave some information about the development of Baldur’s Gate 3 that would have involved it taking another direction.

During the presentation, Vincke discussed early design ideas for Baldur’s Gate 3 (Thanks, PC Gamer). One interesting idea was to have multiple narrators, like a Dungeon Master. You’d recognize this from Divinity Original Sin 2, which had a narrator. The studio even considered including voice actor Matt Mercer (known for Critical Role). However, they decided it would be too expensive and complicated.

In a practical move, Larian Studios used full-body performance capture to enhance character interactions and dialogue realism. While the studio initially tried facial capture techniques, they used a mix of procedural motion capture for movement and carefully crafted facial animations. This combination is on display in the final product.

“It was clear that if we were going to do it this way, it was gonna become incredibly expensive because every single scene would have to be edited to mix the Dungeon Master and the actors. And what’s more, we actually wanted to have multiple dungeon master narrated by multiple people. So we had Matt Mercer on the on our minds already back then. But we said, you know, probably not going to work.”

Swen Vincke

During the presentation, it was revealed that the character Astarion, a popular vampire rogue companion, was originally planned to be a tiefling. Images from mid-production concepts showed Astarion’s original design.

Vincke also talked about how the Russian invasion of Ukraine affected the development of Baldur’s Gate 3. Larian had to move developers from St. Petersburg, which delayed the game’s progress. The studio also tried to change the release date to avoid clashing with Bethesda’s upcoming game Starfield, but it didn’t work.

We’ve reviewed the move from Dungeons and Dragons in another article, but this new information is also interesting. Seeing the difficulties and changing creative choices involved in creating a big game is interesting. It also confirmed the conclusion of a phase, giving Baldur’s Gate fans a feeling of completion regarding Larian’s work on the series and getting them excited for the studio’s upcoming projects.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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