Bethesda Developers Reveal Why Their Games Are So Cluttered

Two Bethesda developers revealed why their games are cluttered, and we've got the answer here!
Fallout 76 Woman Working On Pip Boy Room Is Cluttered
Image: Bethesda

When playing Bethesda games, you’ll wander through a Fallout wasteland or Elder Scrolls dungeon and be overwhelmed by the unending, pointless abundance of stuff. There are overflowing bins, precariously stacked shelves, and a bunch of sandwiches. This is all deliberate and part of an ethos Bethesda is pushing.

From Fallout‘s potato-filled pantries to Starfield‘s overflowing bookshelves, Bethesda’s worlds are bursting with seemingly useless trinkets. Xbox Wire sat down with John Valenti, Lead Set Dressing Artist, and Robert Wisnewski, Lead Props Artist, at Bethesda Game Studios to ask why the company is obsessed with clutter. But as Valenti and Wisnewski explain, it’s all a part of the magic.

“We try and learn about the people that inhabit these cities, settlements, and outposts, including factions. What are they like? How do people live and what items would they need to survive? What types of jobs would people have out in the settled systems? What items would they need to use to complete their tasks?”

John Valenti

Bethesda likes to go really far with how they place random items to create immersion. Clutter grounds the fantastical in the familiar. It makes these sprawling worlds feel real, like places with histories and quirks beyond the main quest. And it gives players agency. Too much clutter can be overwhelming, but Bethesda tends to do this really well.

According to Wisnewski, too many items can make inventory management difficult, so they also had to consider that. The developers had to balance densely cluttered environments with giving players too much stuff to carry during development. It can go wrong quickly, but as a player, I’ve never thought it was weird that there was so much stuff.

So this is why Bethesda’s worlds tend to be far more cluttered and filled with items than those from other developers. To be honest, I like it. It’s better than the games where I have to pick up every little thing.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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