Capcom Adding DRM Enigma Protector to Their Back Catalog of Games

Capcom sparks PC gaming controversy with DRM addition and strict anti-mod stance.
Capcom Players In An Arcade
Image: Capcom

Capcom has sparked controversy among PC gamers with the reported addition of the DRM software Enigma Protector to several older titles in their back catalog on Steam. The reason this is controversial is because it’s against using cheat codes in older games. It raises concerns about its impact on modding, performance, and the overall player experience.

The news originated from Twitter user PC_Focus, who claimed that games like Resident Evil 4 and Devil May Cry 3 have received updates implementing Enigma Protector. This DRM solution has been criticized for potentially hindering modding capabilities and introducing performance issues like frame rate drops and stuttering. While the magnitude of these issues remains unclear, some reports suggest a noticeable impact on gameplay fluidity.

https://twitter.com/PC_Focus_/status/1745075370250969166

Furthermore, recent events involving Monster Hunter speedrunners being targeted for copyright strikes due to their use of “invisible” mods, highlight the potential collateral damage of Capcom’s aggressive anti-piracy efforts. These mods, like one that fixes monster spawn locations, are often used to streamline content creation without directly impacting gameplay itself. The takedowns have created a dilemma for content creators, who now face the risk of losing their livelihood for using seemingly harmless tools.

Capcom’s own RE:2023 Anti-cheat and Anti-Piracy Measures in PC Games Recommendations for In-House Production, add to the complexity of the situation. It reveals a seemingly strict stance against mods, with the company classifying all modifications as “cheats” unless officially sanctioned. This raises concerns about the future of modding in Capcom’s PC games, a community-driven activity that often enhances replayability and accessibility.

Just to be clear, it should never feel like players buy a license to play a game. Every player should feel like they own every single-player game and are allowed to play their way. This is equivalent to Lego saying you can’t play their toys with other toys or use their toys outside of the manuals that show you how to build them. It’s not something you should need permission to do if you want.

Capcom has yet to officially comment on the addition of Enigma Protector or their stance on mods. Balancing developer rights and player preferences while cutting usability for a modding community is a delicate task. How Capcom will address these concerns moving forward remains to be seen, but it’s not looking good.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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