Diablo 4 Adds 6 Unique Items & 7 New Legendary Aspects in New Update

Diablo 4 is getting six newly discovered Unique items and seven inventive Legendary Aspects in the most recent update.
Diablo 4 logo with main villain Lilith shadowed in the background.
Image: Blizzard Entertainment

The latest update to the world of Diablo 4, ushers in a refreshing phase for players by introducing an array of new gameplay elements. At the heart of this update are six newly discovered Unique items and seven inventive Legendary Aspects.

Among the six Unique items, the Ahavarion Spear of Lycander stands out as an Uber Unique Staff only obtainable at World Tier 4. What sets it apart is the ability it provides to the user, granting a random Shrine effect for 10-20 seconds post the defeat of an Elite enemy. However, the effect maintains a buffer, only reoccurring after 30 seconds.

Meanwhile, the Barbarians get a nifty addition with Azurewrath, a Unique Sword. It carries a special ability called “Lucky Hit” that can make enemies freeze for three seconds while inflicting cold damage.

The Druids aren’t left behind either. The Fleshrender, a Unique One-Hand Mace, introduces a unique interplay with Debilitating Roar and Blood Howl, allowing these abilities to deal damage to nearby poisoned foes.

For Necromancers, Lidless Wall, a Unique Shield, comes with an intriguing “Lucky Hit” ability. This ability creates a scenario wherein an active Bone Storm increases the chance of spawning an additional Bone Storm when an enemy outside of a Bone Storm is hit.

The Rogues gain an exciting dynamic with the Eaglehorn, a Unique Bow. The ability bestowed by this item amplifies the Penetrating Shot, allowing it a high chance to fire an arrow that can ricochet off walls and scenery.

The Oculus, a Unique Wand for Sorcerers, offers a distinct advantage of gaining the effect of the Teleport Enchantment for free. The player is transported to a random location when the Teleport Enchantment is employed to evade.

Shifting focus to the seven new Legendary Aspects, they include both utility and offensive offerings. Audacity, a Utility Aspect, introduces a unique mechanism that stuns enemies for a brief period when five or more enemies are close. Craven, a Mobility Aspect, bolsters the player’s retreat strategy, enhancing Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian’s Ancestral Charge, an Offensive Aspect, brings the Charge ability to a new level by calling forth four Ancients, who also execute the Charge action, inflicting up to double the normal damage.

Druids are introduced to the Subterranean Offensive Aspect. The active Poison Creeper’s skill gains the ability to cast Landslide in a circle around the player, boosting Earth Skills’ damage against poisoned adversaries.

Gore Quills, a new Offensive Aspect for Necromancers, expands the utility of Blood Lance. It now consumes Blood Orbs to conjure additional lances, with each extra Blood Lance dealing a percentage of normal damage.

Rogues gain Pestilent Points, an Offensive Aspect. This enhancement imbibes every third cast of Puncture with poison, scaling up to 150% of the normal potency.

The Sorcerer’s arsenal is also augmented with the Searing Wards Offensive Aspect. This new feature makes the next Firewall free to cast after spending a specific amount of Mana, destroying incoming Small Missiles.

Source: Diablo 4 Patch Notes

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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