Diablo 4 Patch 1.0.3 Brings Buffs to All Classes

Blizzard's recent update for Diablo 4, Patch 1.0.3, introduces a variety of enhancements to all classes. The changes aim to improve the balance of gameplay and provide a smoother leveling experience.
Diablo 4 logo with main villain Lilith shadowed in the background.
Image: Blizzard Entertainment

Blizzard has released Patch 1.0.3 for Diablo 4, focusing on balance updates across all character classes. The latest update, according to their official statement, aims to optimize the leveling experience and make Basic Skills more impactful in combat. Blizzard has addressed player feedback regarding Skills that seemed underpowered compared to others, making appropriate improvements. The studio also notes that they are monitoring other topics that have been heavily discussed by the player community, such as Minion survivability and build parity.

Specifically, for the Barbarian class, various skills like Lunging Strike, Bash, Frenzy, Flay, Double Swing, and more have seen increases in base damage and Fury generation. Similarly, the cooldown for skills such as Kick and Iron Maelstrom has been significantly reduced, and the base damage for Bounding Slam has seen a substantial increase. Also, in terms of Legendary Aspects and Items, many of them have received damage increment changes, such as Earthquake, Dust Devil, and Overkill.

The Druid class has also seen various improvements to skills. Increases in base damage and Spirit generation can be found in skills like Earthspike, Wind Shear, Claw, and Maul. The cooldown for Wolves has been decreased, while the base damage for skills like Hurricane and Rabies has been improved. As for the Passives, Bestial Rampage, Nature’s Fury, and Lupine Ferocity have seen increases in Attack Speed Bonus, Chance to cast a free spell, and Damage Bonus respectively. In terms of Legendary Aspects, changes include increases in flat damage, chance, and cooldown reduction for Runeworker’s Conduit, Mangled, and Seismic-Shift, respectively.

In the Necromancer class, skills such as Reap, Decompose, Hemorrhage, Bone Splinters, and others have seen increases in base damage and Essence generation. Other changes include reduced cooldown for skills like Bone Prison and improved base damage for Iron Maiden. Among Passives, changes have been made in Kalan’s Edict, Rathma’s Vigor, and Spiked Armor. The Legendary Aspects changes include increased flat damage for Bursting Bone, increased Essence gained for Flesh-Rending, and increased Ultimate Cooldown Reduction for Fastblood.

Rogue class changes include increased base damage for skills like Invigorating Strike, Blade Shift, Heartseeker, Forceful Arrow, and Barrage. Cooldown reduction has been applied to Smoke Grenade, and increased base damage to Volley. In terms of Legendary Aspects, changes include decreased cooldown for Escape Artist and increased Lucky Hit Chance to gain a Dark Shroud for Umbrous.

For the Sorcerer class, there have been base damage increases for skills like Spark, Frostbolt, Firebolt, Charged Bolt, Incinerate, and others. Changes include reduced Mana cost for Fireball and increased base damage for Blizzard. For Legendary Aspects, there have been increases in chain to an additional enemy chance for Abundant Energy, Slow amount for Singed Extremities, chance to restore Mana for Incendiary, and Damage Reduction for Snowguard’s.

Blizzard invites players to continue providing their feedback, reaffirming their commitment to the game’s balanced and optimized gameplay experience. Players can look forward to further updates as Blizzard continues its active efforts to address the game’s areas for improvement.

Source: Diablo 4 Patch Notes

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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