Game Director Hideki Itsuno spoke about how the game’s rules and systems interact with each other to create unique and unexpected encounters in Edge Magazine issue 391. It sounds incredible and his example is just one of many apparently.
As found by GamesRadar, Itsuno told Edge Magazine the story of a time when he was playtesting the game and encountered a cave troll. He was quickly beaten down and decided to run away. To quote Itsuno:
“I was just running away for lack of anything better to do. But it kept following me. I didn’t know how I was going to survive”
Hideki Itsuno
He eventually got to a nearby village, hoping to lose it in the chaos of people running but got a surprise. The villagers didn’t panic as you’d expect, instead, they took on the troll themselves. They started clambering up the troll’s sides and eventually overwhelmed it with numbers.
Itsuno said that the event felt like a scripted event, but it wasn’t. It was entirely dynamic, and it happened because of how the game’s systems interact with each other. It happened because of the rules they gave the world, and the sandbox works together to do this incredibly well.
This is just one example of the kind of chaos that players can expect to see in Dragon’s Dogma 2. Producer Yoshiaki Hirabayashi has said that even the developers themselves are surprised by what happens in the game.
When they were developing a 15-minute demo for events like the Tokyo Game Show, he remembered team members asking him to see what happened to them. Hirabayashi said, “Even within such a tiny portion of the game we keep being surprised by what’s happening, even though we’re the ones who originally designed the possibility space.”
That means you could likely have your own kind of chaos in only 15 minutes of playing the game. This excludes any kind of tutorial, but the original didn’t have one. A lot of things in the original felt repetitive, so it’s nice to see the environment has its own world instead of waiting for you to discover it.
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