Dreams Co-Creator Says It Needed One Thing They Never Implemented

Media Molecule co-founder Mark Healey reveals the missing feature he believes held Dreams back.
Dreams With Hammer
Image: Media Molecule

In a recent interview with MinnMax, Media Molecule co-founder Mark Healey discussed his experience working on the PlayStation game Dreams. He mentioned feeling sorry about one feature that was never fully added: online multiplayer. Interestingly, they almost had it ready, but it just wasn’t added in.

The team at Media Molecule was working on adding online multiplayer to Dreams and had a basic version up and running. However, due to the complexities of the development process, they couldn’t release a final polished version to the public. Healey explained that while they made quick progress initially, the final touches required a surprising amount of time.

Sony didn’t even let the Dreams team port to PS5 or PC, so it clearly won’t allow for something like this to take time. We’ve recently seen the game lose staff, so it seems it won’t ever come.

Healey thinks that Dreams, a creative suite for building games and experiences, would have been a better fit for release on PC. He says that the toolset would work better with the usual keyboard and mouse controls found in PC gaming.

Media Molecule’s team has been praised, but Mark Healey has expressed regret for not including online multiplayer in Dreams initially. He mentioned the success of games like Roblox and Fortnite, emphasizing the importance of online interactions. He believes that Dreams was lacking this essential feature.

Healey admits that his point of view might be different from other people involved in the project. He stresses that the main reason the feature never became reality was the lack of enough time. Even though he has left Media Molecule, Healey still likes both the studio and the Dreams project.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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