Final Fantasy VII Rebirth’s development had a big focus on trying to sell the PlayStation to players even further than most exclusives. A recent interview posted on the PlayStation Blog provides details on how the developers pushed the power of the PS5 to create a great game in every way they could.
According to the interview, one main focus was removing loading screens if they could so that the game would appear more advanced. They succeeded, and now you can move through the game world without interruptions. The graphics pipeline and texture compression have been updated to make the most of the PS5’s hardware. This means better visuals all around, with new character designs that have more detail in the textures, hair, and skin. Moreover, the developers have used the DualSense controller’s haptic feedback and adaptive triggers to try to show off more of the PS5’s features.
“For this title, the CPU load for memory expansion is set to be as close to zero as much as possible, and the file format is designed to be a memory-allocated layout to take advantage of the high loading speed of SSDs.”
Final Fantasy VII Rebirth Director Naoki Hamaguchi
Another area of focus is 3D audio. The team developed the game to make the sounds vary based on their distance and location. This enhances the atmosphere and brings the world to life. It’s something that goes into games only when there’s a lot of attention to detail.
The developers were really impressed with Marvel’s Spider-Man 2 on the PS5. They specifically praised how the game takes advantage of the PS5’s capabilities, especially its fast loading times and smooth traversal mechanics thanks to the SSD. They mentioned it as an example of what they want to achieve with Final Fantasy VII Rebirth, aiming to push the limits of what’s possible on the platform.
Final Fantasy VII Rebirth offers players two modes: Graphics Mode gives priority to 4K resolution, while Performance Mode prioritizes a 60 FPS frame rate. The popular Photo Mode returns with new features, such as photo frames and side quests involving a photo enthusiast character.
This is honestly why exclusives should exist, as a way to make sure the games get better, and experimentation leads to learning how to make games better. We all lose when an exclusive is just another game that could go to both consoles.
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