Final Fantasy VII Remake Was Divided Into Multiple Games Early On

Dividing the Final Fantasy VII remake into multiple games was made early on and we've got the details here!
Final Fantasy Vii Remake Cloud Grabbing Sword
Image: Square Enix

It came as a surprise to hear that the Final Fantasy VII Remake was going to be split into multiple games. However, that decision was not made in the late stages of production. The developer knew they would make a multi-game Remake early in development.

According to an interview with GameInformer, Tetsuya Nomura, the original and remake’s character designer and visual director, envisioned a modern retelling as early as the 2000s. Unfortunately, the progress was slow. Meanwhile, fan and media pressure mounted, prompting series producer Yoshinori Kitase to acknowledge the demand during a 2009 interview.

Recognizing the growing potential and internal momentum for remakes within Square Enix, Nomura and Kitase assembled a team to tackle Final Fantasy VII. This core group included veterans like Kazushige Nojima and Motomu Toriyama, who co-wrote the original, alongside newcomers like Naoki Hamaguchi and Teruki Endo, fans-turned-developers eager to contribute their passion.

The team faced the delicate task of honoring the cherished source material while modernizing the experience. It’s not easy to balance nostalgia while also modernizing it, especially for something as dated as Final Fantasy VII. Endo, responsible for the battle system, opted for a blend of action and the original’s Active Time Battle mechanics, which he hoped would appeal to both veterans and newcomers.

“To recreate the world of Final Fantasy VII as it was in the original today in its full volume, the only way for us to realize this was to divide the titles or else it simply was not possible. We had to divide it, or we can’t do it right.”

Tetsuya Nomura

The most impactful decision came early on: splitting the story into multiple games. Nomura said he was convinced a single game couldn’t capture the story’s depth and scope with modern fidelity and championed this approach. The first game, focusing on Midgar, was originally a section that took only 6 hours to complete. The team expanded it into a 30 to 40 hour experience, delving deeper into characters like Biggs, Wedge, and Jessie while enriching the core cast.

While I know a lot of people were not happy with the decision to separate the game into multiple, thirty to forty hours on any game is a long time. I remember playing the older version of the game and thinking that I wish I could know more about the now-dead characters. The remake really did them justice, and it makes sense why they’d decide early on to have multiple games.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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