GTA 3 Developer Reveals Well-Hidden Secret To Map; This Is Why There Are No Planes

Former Rockstar developer spills the beans on Grand Theft Auto 3's hidden map design and why you couldn't fly freely.
Gta 3 Grand Theft Auto 3 Iii Gta3 Gtaiii Lady
Image: Rockstar

A former developer from Rockstar has explained a technical limitation that influenced a design decision in Grand Theft Auto 3. Obbe Vermeij, who was part of the game’s development, talked about the challenge of adapting the expansive Liberty City open-world to the PlayStation 2’s memory constraints.

The developers faced a significant challenge due to the PS2’s DVD drive and memory limitations. They implemented a streaming process to load buildings, roads, and other map assets into memory as players move worldwide. Commonly used models were placed close to the DVD to optimize loading speed and reduce seek time.

Even with smart improvements, players could move faster than the game could keep up with. To address this, the team made some creative changes. For example, in GTA 3, the island of Portland featured a long, straight road that encouraged high speeds, causing issues with loading. The team modified the road layout with curves to naturally slow down players. They also made subtle adjustments to the vehicles, increasing their air resistance by 5% to further slow down players in a hardly noticeable way.

The game made small changes to help it load quickly and keep the world looking smooth. That’s also why you can’t fly far in GTA 3 if you ever wondered. As a kid, I remember being so confused about why the Dodo plane was so terrible at flying. It was for this very reason. It would be too much for the game to handle if you could. The Dodo lets you fly a bit, but going any faster would show the limits of Liberty City.

When Vice City and San Andreas came out, the developers had advanced their techniques. They used better streaming code and clever tricks, like loading simpler models when players were flying, to make the open-world experience smoother.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

Comments

Leave a Comment

All comments go through a moderation process, and should be approved in a timely manner. To see why your comment might not have been approved, check out our Comment Rules page!

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Page was generated in 2.3777220249176