Grand Theft Auto V update 1.64 introduces a new wave of content for GTA Online along with several improvements and fixes. Los Santos Drug Wars is the first chapter of a mind-expanding new GTA Online story update starring a ragtag group of new newcomers led by Dax, a man-on-the-edge with aspirations of dosing the world, becoming wealthy, and rising to the top of the Southern San Andreas criminal food chain.
In GTA Online: Los Santos Drug Wars, players will get the chance to participate in six crazy new story missions as they assist an eccentric gang of newcomers to Southern San Andreas in establishing a budding business enterprise distributing high-grade hallucinogens from a mobile headquarters. Players may also extend their collection of historic and modern vehicles in the first part of Los Santos Drug Wars, now available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.
Here are the highlights of Grand Theft Auto V Update 1.64 patch notes, as published on the official Rockstar Games website:
New Content in Grand Theft Auto Online
- The Los Santos Drug Wars update adds new Story Missions, Freemode missions, a new business for players to manage as well as a range of experience improvements — including visual, economy, and creator updates.
- The Freakshop:
- A new social space has been added, allowing players to launch new First Dose Story Missions, store and modify their new Acid Lab Business, purchase and modify Mk II weapons, as well as other social activities
- Six new 1-4 player Story Missions have been added
- Five new Fooligan Jobs are available through the new phone contact “Dax” after completing First Dose – Welcome to the Troupe
- Acid Lab:
- Once players complete the First Dose and steal the necessary lab equipment, they can install it in the rear of the new MTL Brickade 6×6 vehicle and unlock access to a new Acid Lab business
- Players will be able to request and drive their Acid Lab while in Freemode
- This Acid Lab will operate in line with existing businesses, launching source missions to gain supplies that will be turned into Acid product for players to sell
- Acid Labs can be given custom names
- Includes the Maibatsu Manchez Scout C, which can be requested in Freemode and is used to deliver Acid Product
- Vehicles:
- Eight new vehicles (including the Mobile Acid Lab) have been added:
- Överflöd Entity MT (Super) – with HSW Upgrade available on PS5 and Xbox Series X|S only
- Declasse Tulip M-100 (Muscle)
- Zirconium Journey II (Van)
- BF Surfer Custom (Van)
- Annis 300R (Sports) – with Imani Tech
- Declasse Tahoma Coupe (Muscle) – Available for all players to claim for free from December 16 through December 18 as part of The Heists Challenge Reward, then available to purchase for the standard price starting on December 19
- MTL Brickade 6×6 (Acid Lab)
- Manchez Scout C (Motorcycle)
- Eight new vehicles (including the Mobile Acid Lab) have been added:
- Cosmetics:
- Hundreds of pieces of male and female clothing and accessories have been added to clothing stores
- A new female hair style has been added
- 39 Unisex tattoos have been added
Experience Improvements
- Contacts can now be hidden from the phone through a new Phone Contact Favorites option in the Interaction Menu
- All Agatha Baker Casino Story Missions at The Diamond Casino & Resort can now be launched with one player
- Bicycles can now be requested from the Mechanic
- Reduced the time taken for newly purchased vehicles to be delivered
- The ‘hide all’ option in each Map Blip Options category has been reintroduced
- Players no longer need to complete Hao’s Intro Race to access the HSW Upgrade Service and mods (PS5 and Xbox Series X|S only)
Visual Updates
- Ray-traced reflections have been added to Fidelity Mode for both PS5 and Xbox Series X|S, adding detail and contrast to the game world. This allows for vehicles, characters, and more details to be shown on reflective and glossy surfaces
Economy Updates
- GTA$ and RP rewards for Smuggler’s Run Sell Missions have been tripled
- Participation rewards for these missions have also been increased
- The High-Demand Bonus has been applied to Vehicle Cargo Sell Missions
GTA+ Updates (PS5 / Xbox Series X|S only)
- GTA+ bonuses and Gameplay Accelerators: Match and Heist bonuses available to GTA+ Members will now be displayed on Landing Page tiles
- Improved visibility of Bonus Payouts: GTA+ members will now see the bonuses they are receiving as a result of being a Member at the end of activities
Creator Updates
HSW Creator (PS5 / Xbox Series X|S only)
Players now have the option to create HSW Races, a race type limited to HSW vehicles
- Existing Races can also be converted to HSW Races
- HSW vehicles are available in all Races that have the HSW capable vehicles selected, with an option to disable HSW mods in the lobby before the race
- In HSW Races, the stock vehicles that are available will have HSW mods applied to them, rather than applying them yourself in Freemode
Race Creator
- The RC Bandito is now available as a special vehicle type in the Race Creator
- Wrench health pickups are now able to be correctly collected when the vehicle appears to be damaged
- PS5 / Xbox Series X|S Only: Players can now place up to 300 props in the Race Creator
Deathmatch Creator
The Deathmatch Creator is receiving updates to Play Area, Eligibility, Spawning, Scoring, and other general updates.
Play Area
- Active play areas will now display visually when they are shrinking
- Shrink Time
- The time to control shrinking play areas is now set to minutes and seconds, this was previously set to seconds
- An option has been added to shrink the play area over the duration of a Deathmatch.
- Shrink Conditions
- A new option has been added to swap between time remaining and time elapsed to delay the start of the play area shrinking
- Team Score and Players Remaining have been added as new conditions to start shrinking the play area
- When setting the size that the play area will shrink too, a visual representation of the final size is now displayed in the Creator
- A new option has been added to each play area that makes out-of-bounds spawn points invalid for player spawning. This keeps players spawning within their active play area throughout the Deathmatch, rather than respawning and being out of bounds again
- A new cylindrical shape has been added for play areas. Players can set the height and radius for this as they wish, and spherical bounds are also still available for use
Modifier Set Eligibility
- Eligibility will see the addition of new conditions to check and the ability to become scalable with lobby options through the percentage check
- Conditions
- New condition – Lives
- A Modifier Set can be applied to players based on the number of lives they have remaining
- New condition – Killstreak
- Kills earned within a single life can be used to trigger a Modifier Set change. The Modifier Set is lost on death and players change back to their most relevant modifier
- New condition – Lives
- A new Comparison Type option has been added, allowing players to check a percentage or a specific value for the Condition set. Available for Score, Time, and Lives Conditions
- This also allows the use of the lobby settings to change these values and the condition check to scale with them
- This was previously only specific values
Spawning
- Limit Spawn Protection Time – A new option has been added to Combat Settings to control the number of time players are invulnerable after respawning
- Modifier Restrictions – A new menu has been added to Spawn Point placement to allow you to restrict players from spawning at that spawn point if they have a specific Modifier Set active
- When respawning, players will now have the last weapon they were using equipped if it is still in their inventory
- When making a Deathmatch that only has one life available, the number of spawn points required only needs to match the number of players that can join the Deathmatch
Modifier Set – Scoring
- Death Score – Players can now set score to receive on death within a Modifier Set
- +/- score when dying
- As well as +/- score when dying to melee or a set weapon group as a bonus
- For example, you can leave Death Score at 0 but set Melee Death Bonus to -1. In this case players with that Modifier Set active will lose 1 point when being killed with a melee weapon
Creator
- The Maximum number of Modifier Sets is now 25 (up from 11), allowing players to add even more customization to their Deathmatches
- Team/Free for All only options are now greyed out when locked to a specific type of Deathmatch. This is to help reduce the number of potentially available options. So, if a player locks their Deathmatch to Free for All, Team-related options will become greyed out and unable to be used
- Added an option to clear settings from the Default Modifier Set in the Manage Modifier Set menu
- Modifier Sets can now have a name given to them, from a selection of 58 preset descriptive names
- This is done in the Manage Modifier Set menu, press X/Square/Del on the Modifier Set in the Modifier Sets menu
- Option to select a Modifier Set to test in Test Mode
- Selecting this will stop your Modifier Set from changing during the test
- Forced Test Modifier Set – A new option has been added to the test menu that allows players to select a specific Modifier Set to be used when entering test mode. When using this option, players are locked to using that Modifier Set for the entire test. Modifier Sets will not change when using this option
- Disable Friendly AI – A new option has been added to the test menu that allows players to enter a team deathmatch test on their own. This will allow players to test their Modifier Set transitions without friendly AI also contributing to things like score that may cause a Modifier Set change.
- A HUD element has been added to test mode that shows the players’ current Modifier Set, so they can easily tell which Modifier Set they are currently playing with while testing
- The damage modifier option for Throwables within a Modifier Set has been removed
Ambient Settings
- Lock Shops – A new option has been added to prevent players from entering shops when playing Deathmatches
Game Stability and Performance
- Fixed multiple crashes that occurred in GTAV
Matchmaking & Networking
- Fixed issues that affected network stability in GTA Online
You can read more about the GTA Online: Los Santos Drug Wars on the Rockstar Games Newswire page.
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