Hi-Fi Rush Update 3 Patch Notes Released: New Features and Bug Fixes

Update 3 for Hi-Fi Rush introduces quality of life improvements, bug fixes, and the new Bossplay Costume Pack for players to enjoy.
Featured Hi Fi Rush Promo
Image: Tango Gameworks

The third update for the rhythm-based action game Hi-Fi Rush has been released, featuring quality of life updates, bug fixes, and the addition of the Bossplay Costume Pack. Players can now purchase the new costume pack through the Microsoft Store, Epic Games Store, and Steam, allowing Chai and his friends to dress up in villainous Vandelay-inspired outfits.

Quality of life updates in Update 3 include 2D Rhythm Game Assist and Auto Rhythm Parry, which are available on Easy and Normal difficulty settings. The 2D Rhythm Game Assist offers a wider window of success for timed inputs during certain events, while the Auto Rhythm Parry allows Chai to automatically parry or evade subsequent actions in a forced parry event. Please note that both features are only available on Easy and Normal difficulty modes.

In addition, the stage select screen now displays the number of collectibles found in each stage, making it easier for players to track their progress. Completed collections in a level will be marked with a green checkmark on the stage select screen.

Update 3 also addresses several bugs, such as issues with the second phase of the battle with Roquefort, problems in Track 1, and instances of “UE4 Fatal Error.” Other bug fixes include adjustments to Photo Mode and updating the paint color of the SCR-UB unit from Blue to Cyber Blue.

Here’s a look at the full patch notes from the official post:

BOSSPLAY COSTUME PACK NOW AVAILABLE

Chai and his friends are borrowing a bit of villainous Vandelay vogue in the Bossplay Costume Pack! Are our rocking renegades simply cosplaying as corporate creeps, or is it some dark mirror where the heroes have become the heels?

Whatever the reason, you can strut your stuff in sinister style with the optional Bossplay Costume Pack, available now for purchase via the Microsoft Store, Epic Games Store and Steam.

QUALITY OF LIFE UPDATES

2D Rhythm Game Assist (Located in the Accessibility Menu)

  • Available on Easy and Normal difficulty settings, this feature offers a wider window of success for timed inputs. Note that the frames added for successful inputs varies based on the BPM of the music playing during that Track.
  • Missing inputs will still allow players to complete the Rhythm Game (instead of instantly failing); players must input at least 70% of the correct inputs to succeed.

Events this feature applies to include:

  • Generators found in Track 01 and Track 03
  • Destroying the AR lens in Track 04
  • Activating the Data nodes in Track 05
  • Destroying the barrier in Track 11

Auto Rhythm Parry

  • Available on Easy and Normal difficulty settings, pressing and holding the button for the first action in a forced parry event (or dodge) will allow Chai to automatically parry or evade subsequent actions in the event.
  • Missing the initial action is okay, so long as players press and hold the input for the subsequent action. A player must still parry most attacks (approximately 70%) to ‘succeed’ in these game events.
  • In a Rhythm Parry Attack, players must still press attack or parry to the Beat Hit prompt to deal the finishing blow.

This action can be used on:

  • Rhythm Parry Attacks (regular enemies and bosses)
  • VU-REV’s grab attacks that require dodging
  • Lasers that require parrying to destroy

Please note that 2D Rhythm Game Assist and Auto Rhythm Parry are only available on Easy and Normal difficulty modes.

Collectible Information

  • The stage select screen now displays how many collectibles you have found in each stage. If there are no collectibles of a certain type in a particular stage, it will display 0/0.
  • Completed collections in a level will display a green checkmark on the stage select screen.

BUG FIXES

  • During the second phase of the battle with Roquefort, an issue was fixed whereby certain actions would cause the user to fall into the abyss, making it impossible to progress
  • An issue was fixed in Track 1 where the player could use the crusher obstacle to be pushed outside of the world
  • Fixed an additional instance where a “UE4 Fatal Error” could occur
  • Fixed an issue on Track 7 where if the player receives a Game Over exactly as when the final enemy of the fight is defeated, a magnet point will not be able to be grappled and prevents progress after reloading the game.
  • An instance where the achievement “Saw All Those Hits Coming” might not unlock for players who performed parries in training mode before completing them in a level has been fixed
  • Pressing both light and heavy attacks together during the Rhythm Parry Attack on the Brut-1L in Track 3 will now correctly destroy it
  • Fixed a bug that sometimes display offscreen enemy HP gauges after unpausing the game.
  • Fixed a bug where some enemies would not be defeated even when their HP gauge showed “0”
  • Minor bug fixes and adjustments to Photo Mode
  • The SCR-UB unit’s official paint color has been updated from Blue to Cyber Blue in hopes of increasing its “cool factor” among younger audiences.

Hi-Fi Rush, developed by Tango Gameworks and published by Bethesda Softworks, is an action game available on Windows and Xbox Series X/S platforms. The game features rhythm combat where players take on the role of Chai, a wannabe rockstar fighting against an evil robotics enhancement megacorp. With colorful characters, challenging platforming puzzles, and a variety of music tracks, Hi-Fi Rush offers a unique gaming experience for rhythm and action game fans.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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