Hideo Kojima Reveals Biggest Regret of Metal Gear Solid: Peace Walker Development

Hideo Kojima reveals a major regret in the development of Metal Gear Solid: Peace Walker.
Metal Gear Solid Peace Walker Art
Image: Konami

Hideo Kojima, the creator of the Metal Gear Solid games, revealed that he was disappointed with a small detail in the development of Metal Gear Solid: Peace Walker. In a series of Tweets, Kojima shared that he couldn’t obtain the rights to a particular song he believed was essential for an important scene in the game.

In a particular scene, an AI weapon based on The Boss character kills itself by drowning, accompanied by a song that Hideo Kojima, the game’s creator, thought encapsulated the themes of peace and the game’s 1970s setting. Despite extensive negotiations, the rights for the song couldn’t be secured, possibly due to the game’s classification as a “gun-shooting game.”

Hideo Kojima had to use a different song, “Sing” by Joe Raposo, after being unable to use his original choice. Kojima regretted not being able to realize his initial vision while acknowledging “Sing” as a great song. The song he initially wanted to use remains unknown.

This incident shows how tricky it can be to get the right music for video games. Today that might not be as much of an issue as games are taken more seriously. Tweets from Kojima give us a rare look into how even a song choice can haunt a developer who cares enough. He never revealed the first song choice, but I’m sure it would have had much more impact.

Adding to his comments, Kojima mentioned that Peace Walker was initially planned as Metal Gear Solid 5: Peace Walker. However, Konami’s marketing department disagreed with this title. That’s pretty interesting, and it makes sense on both ends. Marketing a PSP exclusive as the next big title for a huge series like this would be a bad idea. It’d make sense because the game follows the storyline of Metal Gear Solid 5: Ground Zeroes, which is its prequel.

Kojima also mentioned that the game was designed for a younger audience of elementary, junior high, and high school students because of its release on the PlayStation Portable (PSP) platform. He wanted to attract a new generation of Metal Gear Solid fans. Even though it was a niche console, it still got a lot of attention and is one of the best games in the series.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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