Horizon Forbidden West 1.11 Patch Notes have been released

Horizon Forbidden West is buttoning up some issues with the game in a new bug fix patch.
Featured Horizon Forbidden West Patch
Image: Sony Interactive Entertainment

Horizon Forbidden West is continuing to receive patches that take care of some issues that players have been facing in the game. There’s a variety of different improvements for missions, quests, UI, graphics, and a whole lot more. You will find all of the details on the release in the patch notes below.

1.11 Patch Notes

We’re currently investigating a number of issues that have been brought to our attention by members of the community. Please note that certain issues are not yet addressed in this patch; nevertheless, our teams are aware of them and are looking into them.

  • During Side Quest ‘Blood Choke’, Atekka does not use the ballista.
  • The ‘Upgraded Every Pouch Type’ Trophy does not unlock for some players after upgrading each Pouch type – please note, for this trophy you will need to have the Food Pouch which is collected after purchasing food from a chef.
  • Players reported no longer being able to trade with Abadund after completing his dialogue after finishing a Side Quest.
  • Players cannot place any waypoint markers on the open world within a 500 meter radius of Aloy’s position.
  • Players reported new items acquired not showing up with the New (!) icon in their inventory.

We’ve also noticed streams getting interrupted after saving at campfires when playing at 1080p and 60fps. To circumvent this, choose a lesser broadcast quality or framerate, such as 1080p at 30 frames per second or 720p at 60 frames per second.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in Main Quest “The Broken Sky” where sometimes players were not able to interact with or follow Kotallo after fast traveling away and progressing through other side content.
  • Fixed an issue in Main Quest “The Wings Of The Ten” where in rare occasions the objective would not update upon returning to the Base, blocking progression.

Side Quests

  • Fixed multiple conditional progression issues in Side Quest “Thirst For The Hunt”.
  • Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.
  • Fixed multiple instances of machines that would get outside of the player’s reach during Side Quest objectives, thus conditionally blocking progression.

World Activities

  • Fixed an issue in Rebel Camp Devil’s Grasp where sometimes the “Search the Command Center” objective could not be completed.
  • Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera. NOTE: This will not affect save games of people who “lost” the bow due to reloading the save after picking up the bow but before talking to Erend. These players can revisit Asera’s corpse. Asera’s corpse will always respawn until players have looted the bow from her. Please, take the bow so she can stop haunting the West.
  • Fixed an issue with Keruf’s “Missing Gear” salvage contract where the contract could not be completed if the player acquired multiples of the required items.
  • Fixed an issue in the Plainsong Hunting Grounds where trials could sometimes not be started or completed.
  • Fixed an issue with Melee Pits progression.

Machines

  • Fixed an issue where player level, rather than kill count, determined whether Apex or Evolved machines spawned in the open world instead of standard variants.
  • The Apex version of the Bristleback would never spawn in the open world due to a bug.
  • The Apex Plowhorn would not contain the Apex Plowhorn Heart due to a bug with the Plowhorn.
  • Fixed an issue with the Rockbreaker where “Mining Claws” could not be collected after detaching them from an Apex Rockbreaker.
  • Fixed an issue with the Apex Slaughterspine, where looting the Plasma Earthblaster only yielded one metal shard instead of Volatile Sludge and Crystal Braiding.
  • Drop rates for the Snapmaw’s “Dispersal Tanks” loot have been tweaked.
  • Fixed an issue with the Skydrifter that caused it to hover in mid-air.
  • The regular (non-Apex) version of the Thunderjaw would never spawn in the open world due to a bug.
  • A Tideripper who was caught showing off by slipping and sliding across their designated habitat was disciplined.
  • Fixed a bug where the Widemaw’s throat would keep spinning after it was killed.

Humans

  • Fixed an issue with humanoid enemies where applying the killing blow with a Spike Thrower could cause the enemies to freeze in place instead of dying and falling to the ground.

Weapons/Armor/Skills

  • Rebalanced the unintentional change on Legendary weapons.
  • Fixed an issue with the upgrade path for Death-Seeker’s Shadow: Increased Impact Damage for Advance Hunter Arrows with the first upgrade.
  • Fixed an issue with Death-Seeker’s Shadow and Lightning Hunter Bow where crafting Advanced Shock Hunter arrows would draw resources from the stash.
  • Fixed an issue with Shredders where sometimes the reload and toss animation did not play.
  • Fixed an issue with Shredders where Advanced Shredders would use the same icon as normal Shredders.
  • Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.
  • Fixed an incorrect statement in the tutorial text for the Purgewater tutorial. The text used to state ‘Once in this state, their elemental attacks are disabled and they become more vulnerable to Frost and Shock attacks.‘ This has been changed to ‘Once in this state, their elemental attacks are disabled and their resistance to all elemental damage and states is reduced.’
  • Fixed an issue with Coils and Weaves where mods that are meant to increase impact damage instead increase all damage.
  • Fixed an issue with Coils and Weaves where weaves that grant multiple defense increases show the Plasma Weave icon.
  • Fixed an edge case where pressing the “throw” action for Rocks would perform a Heavy Melee instead. Stealth players, don’t celebrate too loud, the machines will hear you!
  • Fixed an issue with Hunter Bows where the reload animation plays incorrectly when using Advanced Elemental or Targeting arrows. Players should now be able to fire arrows more rapidly.
  • Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Tracker armor where resistances would decrease when upgrading them.

UI/UX

  • Activating a new quest prompt when it shows up in the HUD will now correctly highlight that quest in the Quests tab in the journal.
  • Fixed an issue where trying to access a workbench after selling all weapons would result in an infinite black screen.
  • Action prompts and quest markers can now be hidden in the custom HUD settings.

Graphics

  • Improved visibility in the underwater section of the San Francisco Challenge Ruin Hobart Office.
  • Changed the sort order on some vegetation assets to improve rendering time.
  • Made adjustments to the dynamic resolution system to scale better.

Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.

Other

  • The lyrics of the title song, “In The Flood,” now have subtitles. It’s time for some karaoke!
  • For loot actions, a “Toggle” option has been added to the Settings menu.
  • Multiple control remapping conflicts were resolved.
  • While in Focus mode, Mount Light Attack and Select/Deselect Track had a default control conflict.
  • When a Valor Surge was used while using a zipline, Aloy could become stuck in an animation. This has been fixed.
  • Fixed an issue where killing a hovering Stormbird could cause its corpse to become stuck in mid-air.
  • Fixed a bug where difficulty-related settings could be enabled even when the difficulty mode didn’t allow it.
  • Aloy could get stuck in geometry on multiple occasions, which has now been fixed.
  • Aloy’s animations have been improved.
  • There have been a number of audio fixes and enhancements.
  • Several lighting fixes and cinematic enhancements have been made.
  • In cinematics, there have been numerous fixes and improvements to the body and facial animations.
  • NPC animations and NPC props in settlements have received numerous fixes and improvements.
  • There have been a number of fixes and improvements to the localization.
  • Several other bugs have been fixed.
Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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  1. Avalanche

    Maybe, just maybe you should let the players use resources from the stash when crafting arrows, i find it silly how we can carry 10 or even 20 Thunderjaw tails, which just 1 would be too much weight to carry, yet, we are limited to 15 of the resources needed to craft the advanced arrows….are you trying to make us NOT use them? cause right now, i just stick to the normal elemental arrows because i can make them on the fly, instead of being forced to the stash to get more materials…..its silly to allow unrealistic carrying of 100s of big machine parts, but limit lighter, smaller materials…….i am guessing you fail to grasp the logic of it all.

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