Like a Dragon: Infinite Wealth Developer Worries Over ‘Monster-Class’ Play Time

Like A Dragon: Infinite Wealth is looking like it may be too big according to the developer, and we have the information here.
Like A Dragon Infinite Wealth Two Main Characters Next To Each Other
Image: SEGA

Like a Dragon: Infinite Wealth is shaping up to be a monster of a game, and developer Yokoyama Masayoshi is worried that its length may turn off potential players. In an interview with Game Watch, Yokoyama expressed his concerns that Infinite Wealth’s monster-class play time could lead to players feeling overwhelmed and giving up on the game before they even have a chance to experience all it has to offer.

In the interview with Game Watch (translated by Automaton Media) Masayoshi went on about where Like A Dragon: Infinite Wealth was going in terms of length. The idea is that it may be a bit too big for players.

“The games take a long time to clear, don’t they? Gaiden not so much, but Infinite Wealth is a monster-class game longer than anything we’ve made so far. If you go at it continuously, you’ll get sick, and it won’t end with just one or two all-nighters. This means that a lot of people are going to hesitate to play the game or will end up having it wait on their shelves. I found the possibility of that kind of outcome sad, so I thought, we have to get everyone hyped up enough to play it.”

Yokoyama Masayoshi

To combat this potential problem, Yokoyama and his team are working on creating a festival-like atmosphere around Infinite Wealth. This includes holding various PR events and generating excitement for the game through social media and other channels. Yokoyama hopes that by getting people excited about the game, they will be more likely to pick it up and give it a chance, even if they know it’s going to be a long commitment.

“We have to get people to play the game in about a week or a month, even at the cost of their health, which is why it’s our duty as creators to generate enough to be excited about. I’ve thought this way for the past year or two – for a game like Infinite Wealth, we have to get a festival going on. It would feel kind of rude to just drop such a long game and be done with it (laughs).”

Yokoyama Masayoshi

I’ve rarely seen a developer say there’s “too much” in their game as a bad thing because that sounds great to me. The Like a Dragon series hasn’t been known to inflate a game with unneeded quests. Honestly, I am really looking forward to seeing it all play out.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

Comments

Leave a Comment

All comments go through a moderation process, and should be approved in a timely manner. To see why your comment might not have been approved, check out our Comment Rules page!

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Page was generated in 1.5678420066833