In a recent developer blog, the creators of Marvel Rivals explained why they chose to make the upcoming superhero game a third-person shooter. It makes a lot of sense and sounds smart with how little competition they’ll have. Realistically, there aren’t many third-person shooter superhero games out there, and the big one we all know (Suicide Squad) isn’t very well received.
The team wanted to give players a chance to step into the shoes of their beloved Marvel characters in a new way. According to the developers, using the third-person perspective allows players to see the heroes’ moves and actions clearly, like their impressive punches and special abilities. This visual approach also impacts the gameplay, as it lets players plan and respond to in-game destruction in real time on the battlefield.
The developers acknowledged that combining a diverse range of characters into a third-person shooter game is difficult. There is a significant size gap between many heroes.
“Marvel Super Heroes and Villains come in all shapes and sizes, from the towering Hulk to the tiny Rocket Raccoon (just don’t tell him that). And let’s not forget about their crazy cool powers – we’ve got ground pounders, sky-soaring fliers, wall-crawling wonders, and even some special things you haven’t seen yet. Trust us, making sure they all look amazing is no small feat. We’ve been playing around with camera rules, tweaking positions, adjusting FOV (that’s field of view), and fine-tuning hero performances to make sure they all shine. And as always, we’re looking for feedback to make each one even better, so be sure to let us know.”
Marvel Rivals team
The game developers understand that players used to FPS may need to get used to things like character models possibly blocking the view and the different aiming experience in the third person. They want players to know they are working hard to improve the gameplay to make the switch easier for everyone.
Reading this was weird because there are more games than just Call of Duty and Apex Legends. It’s like they’ve never heard of Fortnite. In fact, most of the blog felt like it was pandering because it explained third-person shooters, field of view, and many things that most gamers know. It wasn’t a smart move, in my opinion.
Overall, it seems like an interesting approach to this, and I’m still waiting to see any proof that the game will be good. This blog left me with less confidence in it than I had before.
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