New Atlas Fallen Gameplay Video Shows Off Sand Gliding & Behind the Scenes Details

In a recently released video, the creators of Atlas Fallen discuss gameplay elements, game world design, and influences behind the action RPG.
Sunrise and ruins in Atlas Fallen.
Image: Focus Entertainment

Atlas Fallen, an action RPG, recently showcased gameplay and world-building elements in a new video. The game brings together fast-paced combat and a journey of exploration into a fantastical realm teeming with towering monsters and hidden mysteries.

In the world of Atlas, players are plunged into a medieval fantasy setting controlled by potent gods who have subdued humankind. Players commence their quest as anonymous characters, part of a caravan transporting essence to the Golden City of Lithesta. This unique backdrop promises to immerse players in a new and fresh environment.

YouTube video

One faction players will frequently encounter are the fighters and soldiers serving the thousand-year Queen. Tasked with ensuring the safe passage of caravans carrying essence through the kingdom, they show no leniency to anyone who opposes them.

The creators of Atlas Fallen bring their experience from past games to the table, designing intricate levels that merge their knowledge of the action RPG genre with the game’s emphasis on movement and speed. Verticality and scale are key components of Atlas Fallen’s world, and it is designed to offer the illusion of unbounded freedom while keeping the player on track.

Related: Atlas Fallen’s Release Date has been Delayed until August 2023

The game also includes unique abilities to aid exploration and movement. Among these is sand gliding, which allows players to surf down sand dunes swiftly, a feature that was made faster during production to enhance its entertainment value. The game also promises to introduce players to unspoiled locations hidden from the sun, thanks to the world’s unique environment.

In crafting the world of Atlas, the developers drew inspiration from a variety of sources. Notable amongst these is the classic science fiction saga, Dune. They’ve also looked at fantasy titles such as Lord of the Rings and the Witcher to understand how these worlds were constructed, and then applied their own unique visual twist. The influence of real-world geography also plays a role, with real-world examples of quarries and the effects of sand over thousands of years serving as points of inspiration.

Atlas Fallen offers varied difficulty levels and preserves certain elements from previous games, such as the option to target specific body parts of enemies for a tactical combat approach. The creators aim to make the combat system easy to pick up and provide an immediate sense of power, with dynamic combat maneuvers like the Momentum, which allows players to ascend into the air and smash down on enemies, leaving them in shatters.

The game’s essence stones, inspired by implants, allow players to gradually unlock new moves and abilities and tailor their playstyles. The game has two main pillars: combat and exploration of the game world. Players can enjoy the view from high vantage points in the world and explore at their own pace.

Atlas Fallen also offers a cooperative experience that allows players to join and leave the game at any point of the story. Experienced players can join the game to assist their friends, fostering a shared experience.

To create a unique aural experience for the players, a choir was recorded in Sofia specifically for the game. The intensity of the game’s music changes with the intensity of the combat, enhancing the immersive quality of the experience.

The creators of Atlas Fallen hope players enjoy the game’s unique combination of fast-paced action and exploration. They believe the game’s unique setting and agile way of exploring it offer a new and intriguing gaming experience. They have put their heart into this project and hope players will feel the passion they have put into it.

Atlas Fallen will be available on August 10 for PlayStation 5, Xbox Series X|S, and PC.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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