The Early Access game Palworld has helped the Xbox platform achieve a record-breaking start to 2024. Described as “Pokemon with guns” due to its mix of creature-collecting, combat, and survival gameplay, Palworld has led to the highest console playtime ever for Xbox during January. It still has a big part of Xbox’s playtime in 2024, as the game is still holding a strong player base.
Microsoft announced its support for independent developers through the ID@Xbox program in a blog post. In it, they announced that Palworld had attracted over 10 million players on Xbox consoles. In January, the game achieved the biggest third-party launch in the history of Xbox Game Pass. Its Steam release also drew in 2 million concurrent players, a feat previously only achieved by PUBG.
While Palworld is currently only available for Xbox and PC, other platforms are interested in joining the fun. Shuhei Yoshida, Playstation’s head of indies, has shown interest in bringing the game to their console. Despite its widespread popularity, Palworld’s developer, Pocketpair, wants to remain a small studio. Founder Takuro Mizobe wanted to focus on “multiple small games” rather than large-scale AAA titles. However, the studio is open to considering potential partnerships or acquisition offers.
We can all see why Palworld has taken off. It’s exactly what Pokémon fans have wanted growing up, true freedom in that world. The issue is that Pokémon can only give a childish world because their key demographic is younger and they don’t want to ruin their image. I remember seeing Palworld for the first time and immediately wanting it.
Microsoft was smart to have seen Palworld early and put it on the platform. Their indie showcase and how they support newer developers are things that PlayStation should learn from. If we can get Palworld on PlayStation, we’ll likely see another player explosion. However, because the studio is still smaller, they’ll likely need to prep a move onto the console with a lot more servers. Helldivers 2 is a great example of what happens when you’re not ready for how popular your game gets.
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