Pawns In Dragon’s Dogma 2 Will Act Like Real Companions

Dragon's Dogma 2's Pawns are getting a major upgrade and are becoming true companions with unique personalities and knowledge that grows alongside you, and we've got the details here!
Dragons Dogma 2 Blonde Woman
Image: Capcom

The Pawns of Dragon’s Dogma 2 are programmed in a much more realistic way this time. A developer interview with IGN revealed a conscious effort to transform these AI-controlled allies into true companions. This means they have personality and knowledge tailored to your individual journey and can make helpful suggestions on what to do next.

Anyone who played Dragon’s Dogma knows the Pawns gave repetitive chatter and generic advice. According to the interview, the Dragon’s Dogma 2 developers asked players what they thought of the pawns and added a vast spectrum of Pawn personalities. This means unique voice actors, speech patterns, and distinct behaviors for every Pawn. Players can now curate their party based on desired traits, creating a team that feels like a band of real adventurers rather than pre-programmed puppets.

Pawns are no longer limited to static pre-scripted information; they will dynamically learn from your example. Conquered quests, encountered enemies, and even your chosen routes will shape their understanding, leading to contextual advice and assistance relevant to your specific playstyle. This is important when they go online to other players.

By sharing Pawns online, you’ll send seasoned guides out into the world. Their unique experiences will help others in their quests. Imagine finding a Pawn who knows where the key is to a hidden quest you haven’t discovered or one whose battle scars tell tales of overcoming a foe you’ve yet to face. It’s as if they’re living a life outside of your adventures, and it’s incredible.

One cool example that was displayed in the interview was a pawn making a suggestion of where to go. By pressing the “Go” button, players can have the pawn lead the way. The same applies to other suggestions a pawn may make. Telling them “Go” allows them to perform whatever task was mentioned.

The Pawns are no longer mere support but are living, breathing extensions of your adventure. According to what the interview showed, these pawns are companions as you’d imagine them in movies and television. It’s really exciting to see.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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