A recent update for Obsidian Entertainment’s acclaimed narrative adventure game, Pentiment, has upgraded the Xbox Series X|S version to match the PS5’s. The developer maintains that it was a problem that kept the game from meeting the expectations on the Xbox that the PlayStation 5 had. The patch, version 1.3, adds 120 fps (frames per second) support for Xbox Series X|S, a gameplay experience previously exclusive to PS5.
When it was released last month, the game Pentiment ran at 120 fps on the PS5, while it was capped at 60 fps on Xbox Series X|S. Pentiment director Josh Sawyer said this was a bug and assured players that a fix would be included in an upcoming update. It sounds like it was just easier for the PS5 to run that frame rate, and they had to work hard to get the Xbox at the same capacity.
Following the frame rate boost, the 1.3 patch has resolved other various minor issues. The high-contrast accessibility option, which was not rendering correctly before, has been fixed. Also, the PlayStation Platinum Trophy now displays the correct name, “Historia Tassiae.” Finally, the menu icon for Pentiment on PlayStation and Switch has been changed from a portrait of the protagonist to the game’s visually striking cover art.
In the end, the picture Pentiment developers are painting is that it’s a bug, but it doesn’t really look like it. It looks like the hardware for the PS5 tends to be better than that of the Xbox. They definitely better make sure something like that doesn’t happen again because if multiple games start playing better on PS5 than Xbox, it may hurt Microsoft. We would expect to not see the other three games coming to PlayStation to have this issue.
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