PocketPair CEO Discusses Inspiration For Palworld, Claims Most Assets Are Original

PocketPair CEO sheds light on inspiration behind Palworld, claims most assets are original, and we've got the details here!
Palworld Flying Pal With Person On It
Image: Pocket Pair, Inc.

PocketPair’s open-world survival craft game, Palworld, has garnered significant attention for its monster-taming and automation mechanics. However, it’s also gotten attention for how it looks identical to Pokémon. In a recent interview, the developer shed light on the game’s inspirations and addressed concerns regarding its asset usage.

According to an Automation-Media interview with PocketPair’s CEO Takuro Mizobe, Palworld takes inspiration from established titles like ARK: Survival Evolved and RimWorld, incorporating elements of open-world exploration, resource gathering, and base building. They did mention Pokémon, but not in the way many would think. It felt really tactful, as if to excuse the similarities.

“I’m aware that the Pokémon series is the overwhelming leader in the monster-taming/collection genre. In fact, Pokémon is so good that I’m afraid to even try to compare it to Palworld. Pokémon first appeared when I was still a grade schooler, and it was like a social phenomenon. I adore the series too, and recent releases such as Pokémon Scarlet and Violet, as well as the open-world title Pokémon Legends: Arceus, have left a deep impression on me.”
Takuro Mizobe

One of the key points addressed in the interview was the use of original assets in Palworld. Unlike PocketPair’s previous title, Craftopia, which heavily relied on pre-existing assets, Mizobe claims Palworld features mostly original creations. This shift was attributed to the unique designs of the Pals, many of which lack real-world counterparts, necessitating the development of custom 3D models and animations.

Despite the emphasis on originality, the developer acknowledged the influence of other games in shaping Palworld’s core mechanics. The interview mentioned Craftopia’s “automation” theme and RimWorld’s autonomous character interactions as points of reference for Palworld’s own blend of creature control and base management. They did not take Pokémon and added crafting. Instead, they took crafting and added monster collecting.

“The concept for our Palworld originated from the thought, “Would it be possible to add monster collecting elements to the open-world survival craft genre?” And, although we did reference the Pokémon series as a great predecessor of its genre, Palworld feels completely different as a game, which I think people will realize as soon as they play it. I would even say that Palworld is a lot more similar to “ARK: Survival Evolved” in terms of game mechanics.”
Takuro Mizobe

While the interview focused primarily on Palworld’s inspiration and originality. The interview touched on Pokémon only where needed, and to be honest, it’s a great way to create some deniability. The heat is rising for Palworld as many wait to see how Nintendo responds.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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