Rise of the Ronin Developers Discuss NPC Bonding In Behind The Scenes Video

In a behind-the-scenes video, Rise of the Ronin developers discuss the bonding system for NPCs, and we've got the details here.
Rise Of The Ronin Two Characters
Image: Team Ninja

In a new behind-the-scenes video, developers at the studio behind Rise of the Ronin delved into the game’s narrative and the player’s role in shaping it. The video opened with a letter written by a character imprisoned during a rebellion, highlighting the game’s emphasis on choice and its impact on the story. Then we got the good details.

The video goes into detail, but I can summarize what was said here for you. The core gameplay concept revolves around the concept of the Ronin, a samurai without a master. Developers wanted to make this an open-world experience where players forge their own paths through their choices. Choices are a big part of the game because they influence the narrative and the bonds formed with other characters.

The video discusses NPCs bonding with the player. This will be influenced by the player’s choices, causing the strength of these bonds to change. For example, if the player aligns with the Shogunate, characters who oppose the regime might become enemies. The developers gave Katsura as an example, highlighting how he can either become an ally or an adversary depending on the player’s allegiance.

The video also gave viewers a peek into the game’s setting and characters. It was set in Japan during the Bakumatsu era of major political unrest. Rise of the Ronin showcased a cast that combined historical figures with fictional creations. The developers focused on achieving a balance between historical accuracy and engaging gameplay.

YouTube video

The character designs obviously reflect the factions they represent. Those aligned with the Shogunate sported an Edo-period style, while characters on the opposing side incorporated Western influences like rifles and leather garments. So, if you want to know if you’re about to be attacked, the armor is a good indicator. Those who oppose you will wear the armor of the side you have been working against. Still, that’s normal in most games.

Based on how the war went, there will likely not be a middle ground for the player. It would be cool if the game lets you pick which side you join. However, nothing has been confirmed about that. We do know that the war between the Shogunate and the Emperor (the anti-shogun forces) causes a lot of strife between the NPCs.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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