On April 30th, 2024, Sea of Thieves will launch on PlayStation 5, expanding its player base to a new audience. This is coming with many new features, as named in a new blog post for the game. While Xbox is being kind in its cross-play, it seems many features will allow PlayStation users to segregate themselves from others.
The PlayStation 5 delivers similar performance to the Xbox Series X, providing players with 4K resolution at 60fps or a performance mode featuring 1080p resolution and a 120fps refresh rate for compatible displays. Players will be able to switch between the Xbox and PlayStation versions seamlessly. It has been confirmed that their progress and items will transfer between platforms. A Microsoft account are needed to have this link between the two platforms.
Certain cosmetics will be available on all platforms, but there will be some exclusive options for PlayStation users. These will include the Ruby Viper weapons and Scarlet Storm Parakeet, awarded for pre-ordering on PlayStation 5, as well as the Dauntless Adventurer Sails and Title obtained through participation in the closed beta running from April 12th to April 15th.
One of the main features emphasized for the PS5 release is the introduction of PlayStation-only servers. This is meant for players who want to play the game without meeting players from Xbox or PC. However, cross-play is still an option for those who want to play with a larger group of pirates.
During the PS5 launch, all players will have access to a special sail to celebrate Sea of Thieves expanding to more platforms. A PlayStation Plus subscription is needed for PS5 players to join multiplayer sessions. However, Safer Seas mode allows solo play without a Plus subscription, although an internet connection is still required. The developers are considering reintroducing six-ship servers, a feature removed from the game earlier.
The PS5 version of Sea of Thieves will include features from the DualSense controller. Apparently, this means players can look forward to improved movement feedback and interaction sensations, better gunplay, and the option to use the controller’s built-in microphone for voice chat without a headset. While there are no current plans for PSVR2 compatibility, the game will be playable through PlayStation Remote Play.
A lot is coming with this port, which makes it feel like more than a move to a new platform. It feels like Microsoft is actively trying to get in PlayStation’s good graces. This may mean that this test to move games over has more in store for the two companies.
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