Star Wars Jedi: Survivor Patch 4 Set to Launch This Week on Consoles and PC

The upcoming Patch 4 for Star Wars Jedi: Survivor promises various fixes and improvements for console and PC versions of the game, with deployment starting on May 9.
Star Wars Jedi Survivor Cal Kestis Fighting Storm Trooper
Image: Lucasfilm Games

Star Wars Jedi: Survivor‘s Patch 4 is expected to launch this week, starting with deployment on PlayStation 5 and Xbox Series X | S consoles on Tuesday, May 9. The PC version of the patch will follow, with the release planned as soon as possible within the week.

Patch 4 introduces numerous fixes and enhancements to the game experience. For PC players, the patch includes updated occlusion behavior for raytracing, reducing idle time stalls, as well as improved streaming budgets to alleviate traversal hitching. Additionally, performance improvements have been made for some VFX on PC, along with updated data handling when toggling raytracing to improve non-raytraced performance.

PlayStation 5 users will benefit from a fix addressing an HDR value mismatch that affected HDR displays. The patch also resolves various save state errors, a streaming issue causing black screens in certain scenarios, and a problem with a vent activation in the Stone Spires level. Other fixes include audio adjustments for a narrative moment with incorrect music behavior, corrections for lightsaber marks not displaying properly in some instances, and resolution of a progression blocking issue in the Lucrehulk level.

Furthermore, Patch 4 fixes an elevator bug, preventing players from falling through it and entering a progression blocked state, and addresses a bug where Rayvis would become unbeatable. A severe animation issue disrupting a late game narrative sequence has been resolved, along with a collision bug where players could get stuck inside a Meditation Chamber. The patch also adds a note to clarify the unavailability of some of BD-1’s abilities during combat, and includes improvements to text scrolling, minor text translation fixes, and various crash fixes.

The development team is actively working on and investigating additional known issues for future patches, such as improving performance on newer i7 and i9 CPUs with efficiency cores, general performance enhancements for both CPU and GPU utilization, and improving hitching related to streaming raytracing data, assets, and prebuilt shaders. Players can also expect various bug fixes and more in upcoming patches.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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