Star Wars Jedi: Survivor PC Patch Released, Console Patches Arriving Tomorrow

The PC version of Star Wars Jedi: Survivor receives a patch today, with PlayStation 5 and Xbox Series X|S patches to follow tomorrow, addressing various performance issues, bugs, and crashes.
Star Wars Jedi Survivor Cal Kestis And Boss
Image: Lucasfilm Games

Star Wars Jedi: Survivor has received a performance-enhancing patch that has been released today for the PC version, and tomorrow, PlayStation 5 and Xbox Series X|S gamers will receive their own patches. These updates aim to improve overall performance and resolve a multitude of bugs and issues that have been affecting the game.

Today’s patch for the PC version of Star Wars Jedi: Survivor focuses on improving non-raytraced rendering performance. On the other hand, the console patches scheduled for tomorrow, 5/2, address a wider range of issues. PlayStation 5 and Xbox Series X|S players can expect to see multiple crash fixes related to skipping cinematics, as well as improved performance across both platforms.

The console patches will also resolve various rendering issues and a problem with dynamic cloth inside the Mantis. Other fixes include addressing issues with registered Nekko colors not saving, Nekko disappearing from the stable, cinematic dialogue overlapping, collision problems, and enemy AI remaining in T Pose during photo mode.

Additionally, the console patches will fix a freeze that occasionally occurred while talking to Doma and a bug where the BD-oil VFX did not properly render. Finally, the patch will correct an issue where players would get stuck inside the Chamber of Duality if they didn’t save after leaving the chamber and died.

It is worth noting that the PC version of Star Wars Jedi: Survivor has already received the fixes coming to consoles tomorrow. The developers continue to work diligently on further patches to improve performance and address bugs across all platforms, ensuring a smooth gaming experience for fans of the Star Wars saga.

Here’s a look at the official patch notes of the fix from the announcement on Twitter:

5/1 – PC Patch

  • Performance improvements for non-raytraced rendering.

5/2 – PlayStation 5 & Xbox Series XIS

  • Multiple crashes fixed across PlayStation and Xbox Series XJS and various areas of the game. Fixed crashes that were tied to skipping cinematics.
  • Performance improvements across PlayStation 5 and Xbox Series XIS.
  • Fixed an issue with dynamic cloth inside the Mantis.
  • Fixed various rendering issues.
  • Fixed an issue with registered Nekko colors not saving.
  • Fixed an issue with registered Nekko disappearing from the stable.
  • Fixed issues with cinematic dialogue overlapping.
  • Fixed various collision issues.
  • Fixed an issue with enemy Al remaining in T Pose during photo mode.
  • Fixed a freeze that occasionally occurred while talking to Doma.
  • Fixed a bug where the BD-oil VFX did not properly render.
  • Fixed an issue where players were getting stuck inside the Chamber of Duality if you didn’t save after leaving the chamber and die.

The PC version of the game has already received the fixes coming to console on 5/2.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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