Star Wars Outlaws May Use Some Mechanics From GTA And Bully

Star Wars Outlaws may borrow its reputation system and world design from GTA and Bully, and we've got the details here!
Star Wars Out Laws Portagonist With Cards
Image: Ubisoft

Star Wars Outlaws is taking inspiration for its core gameplay loop from some unexpected sources. While the narrative will remain focused and adhere to Star Wars canon, developer Ubisoft Massive heavily emphasizes player agency through a dynamic reputation system reminiscent of titles like Grand Theft Auto and Bully. You can probably guess what mechanic they’re using.

According to an interview with GamesRadar, the crime and pursuit system in Star Wars Outlaws is like Bully, GTA, and other Rockstar titles. While not explicitly stated, it’s likely the Wanted/Star system of the games. What we think it sounds like is if you do something that makes a gang or the empire mad, and they chase you for a bit, but remember your transgressions if you escape.

This morality system takes cues from Rockstar’s open-world titles, with consequences for your actions playing out organically within the established narrative. Unlike the criticized approach taken in Hogwarts Legacy, where a half-baked morality system ultimately held little weight, Outlaws promises a tangible link between your choices and the world’s response.

This influence extends beyond simple reputation mechanics. The game’s world design also borrows inspiration from Bully’s focus on distinct locales, each harboring its own criminal power struggles and gameplay opportunities. Familiar Star Wars planets like Tatooine will exist alongside brand-new moons crafted specifically for Kay’s journey, teeming with unique biomes, stories, and rival gangs vying for control.

Gone are the days of branching narratives solely dictated by major story decisions. Star Wars Outlaws instead opts for a single, tightly-written narrative where the impact of your choices lies in shaping Kay Vess’s reputation within the galaxy’s criminal underbelly. Aligning yourself with certain syndicates will unlock new missions, allies, and lucrative opportunities while crossing the wrong faction could put a hefty bounty on your head and unleash relentless pursuers.

Using a similar Wanted/Star system that Rockstar games use is smart, and more games should keep it in mind. Starfield tried it with their bounty system, but it feels incredibly punishing with no real way to survive as a wanted outlaw because everyone wants to kill you if you’re bad. It’s not fun to be the bad guy in Starfield, but hopefully, Star Wars Outlaws can get this right.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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