Starfield Finally Gives A Look At New Map, Difficulty Adjustments, & Ship Decoration

Starfield's latest update solves problems and issues, including surface map improvements, difficulty adjuster, and ship decoration!
Starfield Map
Image: Bethesda

Bethesda Softworks has just released a big update for Starfield. Update 1.11.33 is now in Beta, and it includes a major feature—maps. Maps have been missing from the game for so long; the game released with a weird blue screen as a map that tells you almost nothing. Those old surface maps were too empty and hard to use. The new maps are far more detailed, and while they seem bad at first, they’re actually really good.

When you look at the map, you see that it’s kind of like 3D, where you can see how tall buildings are. It’s almost like looking at a concept of your area; it is very helpful for someone who wants to see what it is but not helpful for someone trying to get around until you use it. Some who have the map early have shown that you can move around to look at things however you need to, so it’s even better than a 2D map.

This honestly really helps, and it explains why it took so long—it’s so detailed. Bethesda’s update goes beyond looks. The map displays terrain, trees, rocks, and structures within a loading zone. Cities will become easier to navigate, with clear markers for shops, restaurants, and other points of interest.

Alongside the map updates, another new feature that we’ve wanted for so long is here. You can finally adjust the difficulty of different parts of the game. The biggest issue is that the ground battle and ship fights are nowhere near similar in difficulty, so it felt almost broken. Finally, you can adjust ground battles and ship fights separately, among other things. This makes the Starfield experience more adaptable, letting players personalize it to fit their tastes.

Xbox Series X players are also getting special treatment (obviously). The update will introduce display settings to the console version, giving the option to focus on either visuals or performance. Additionally, players will have greater control over frame-rate targets, with the choice between 30, 40, 60, or an unlimited frame rate on VRR displays. It feels weird that PlayStation didn’t get it, but Microsoft owns Bethesda, so it’s understandable.

Update 1.11.33 includes new features like decorating ship interiors, which we all wanted. It’s so hard to make a ship and not know what the inside will look like. Finally, you can adjust how things look and really make the ship your own. There are also tabbed container menus for easier inventory management and the option to change Traits and appearance after entering the Unity. Additionally, players can now toggle the dialogue camera in the settings.

The latest update includes many bug fixes and improvements. These cover a wide range of issues, such as stability, performance, gameplay, graphics, outposts, and quests. The official patch notes provide a detailed list of these changes. It’s worth noting that the update is still in Beta, so there might be some small changes before it’s fully released to the public. Still, this is a huge step in the right direction.

Now, please, let’s work on losing all those loading screens (or at least give us something to do during them).

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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