The Witcher 3: Wild Hunt, the action-packed role-playing game from CD Projekt RED, has received a new update today, Patch 4.03. This update introduces a range of PC and PS5-specific fixes, in addition to several quest and gameplay updates on all supported platforms.
The Witcher 3: Wild Hunt players on the Nintendo Switch are expected to receive the latest update in the following months. CD Projekt RED also noted that the previous save file integration with Steam and GOG clouds, introduced in patch 3.6, will be replaced and upgraded in the upcoming patch on the Nintendo Switch version with the new Cross Progression system that has been introduced on other platforms with patch 4.00.
Here are the most significant changes offered by update 4.03, as revealed on The Witcher‘s official website:
PC
- Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
- Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
- Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
- Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
- Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
- Performance improvements to ray-traced global illumination and ray-traced reflections.
- Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.
Console
- The Cross Progression pop-up will now properly display which account is logged in.
- Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
- Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
- Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.
Visual – PC and Next-Gen Exclusive
- Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
- Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
- Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
- Through Time and Space – Fixed an issue where the mist in the Poisoned Valley was pink instead of white.
Quests & Gameplay – PC and Next-Gen Exclusives
- Added the community-made mod Next Gen Script Fixes by Sergeanur.
Quests & Gameplay – Available on all platforms
- In the Eternal Fire’s Shadow – The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
- Added an option to auto-apply oils in combat.
- With the exception of potions and decoctions, it’s now impossible for Geralt to eat or drink underwater.
The release of the latest patch for The Witcher 3: Wild Hunt, has yet again proved CD Projekt RED’s continuous efforts to bring a seamless and enjoyable experience for players across all platforms.
You can find more about The Witcher 3: Wild Hunt and other action RPG coverage on the news section of our site!
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