CD Projekt RED’s The Witcher 3: Wild Hunt has just rolled out its latest update, Patch 4.04. Available now on all supported platforms, including Nintendo Switch, this massive update brings a host of new content and improvements to the game.
One of the highlights of Patch 4.04 is the added cross-progression feature between platforms, which includes the Nintendo Switch. This new feature replaces the previous save file integration introduced in patch 3.6 for the Nintendo Switch. With cross-progression, players can now automatically transfer their latest saves to the cloud, allowing them to effortlessly continue their game progress on other platforms. This feature supports all save types and becomes accessible as soon as players log into their accounts.
The Witcher 3: Wild Hunt Patch 4.04 for the Nintendo Switch also brings some of the content updates from patch 4.0 and those from subsequent patches that were initially implemented on other platforms. These include several bug fixes, gameplay adjustments, and quality-of-life changes, as well as additional content inspired by Netflix’s The Witcher series.
Here are the significant changes, enhancements, and fixes introduced by Patch 4.04, as revealed on The Witcher’s official website:
PC-Specific
- Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
- Frames allowed by the “Maximum Frames Per Second” setting will now be counted properly when DLSS Frame Generation is enabled.
- Fixed some instances where characters’ hair could look too bright when Ray Tracing was enabled.
- Bald Mountain – Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
- The Beast of White Orchard – Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
- Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 with your Epic Games Account”.
- Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
- Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when “Hardware Cursor” was set to “Off”.
Console-Specific
- Fixed an issue where certain hairstyles from the “Beard and Hairstyle Set” DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
- Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
- A Towerful of Mice – Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
- Cabaret – Fixed some visual issues with Dandelion’s model before and during the staged fight on previous-gen consoles.
- The Last Wish and Wandering in the Dark – Fixed an issue where the game could crash on PlayStation 5 during these quests.
- Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
- Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.
Visual — PC and Next-Gen Exclusive
- Fixed an issue where fog could look as if it were 2D in some places.
- Fixed an issue where the sky’s reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
- Grass collision now works properly.
- Added an HDR calibration option.
- Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
- Get Junior – Removed an unnecessary body of water from Oxenfurt sewers.
- Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.
Quests & Gameplay
- Added an option to switch potions and apply oils from the radial menu.
- Fixed an issue where Geralt’s health rapidly depleted when diving.
- The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
Miscellaneous
- Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
Additional Content — Nintendo Switch
- Added a new side quest, In The Eternal Fire’s Shadow, in Velen. Rewards are inspired by Neftlix’s The Witcher series.
- Added an alternative appearance for Dandelion inspired by Netflix’s The Witcher series. You can enable it in Options → Gameplay.
- Added an alternative Nilfgaardian Armor set inspired by Netflix’s The Witcher series. You can enable it in Options → Gameplay.
- Added Chinese and Korean voice-overs. Availability varies by region and version.
Quality of Life Changes — Nintendo Switch
- Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
- Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
- Herbs can now be instantly looted with a single interaction – without the additional loot window.
- Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
- Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
- Added an alternative sprint mode option when playing with a controller. It’s activated by tapping the left stick. You can find it in Options → Control Settings.
- Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
- Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
- Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
- Added various other small fixes, tweaks, and quality-of-life changes, including a few secrets to be discovered by players.
- Added an option to switch potions and apply oils from the radial menu.
- Added an option to auto-apply oils in combat.
- New default map filter. The new default filter hides some icons such as “?” and boat icons in order to reduce the icon flood. These icons can be turned back on with the “All” map mode toggle.
Gameplay — Nintendo Switch
- Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
- Scavenger Hunt: Wolf School Gear – Fixed an issue where the chest at the Signal Tower couldn’t be opened.
- From Ofier’s Distant Shores – Fixed an issue where the diagram in the chest at the bandit’s hideout could be missing.
- Hard Times – Fixed an issue where Geralt couldn’t talk or give the letter to the blacksmith.
- Echoes of the Past – Fixed an issue where, after defeating the foglets, the quest could get stuck and it wouldn’t be possible to talk to Yennefer.
- Wine Wars– Fixed an issue where the quest couldn’t be completed if the player destroyed one of the required monster nests during exploration.
- Fixed an issue where the Grandmaster Wolven Set wouldn’t require Mastercrafted items.
- Various small fixes to quests and cutscenes.
You can read more about The Witcher 3: Wild Hunt, and other action RPGs by checking out the rest of our news section!
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