Tom Clancy’s Rainbow Six Siege Y7S4.2 Designer Notes

Tom Clancy's Rainbow Six Siege Y7S4.2 Designer Notes announce upcoming operator and weapon changes!
Featured Tom Clancys Rainbow Six Siege Y7s4 2 Designer Notes
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Tom Clancy’s Rainbow Six Siege announces Y7S4.2 Designer Notes, which reveals several balance changes that will be arriving soon in the game. The updates, however, are available on the Test Server for those wishing to try them out. 

Details of the Designer Notes were obtained from an official Steam post, and we’ve included everything you need to know about the updates below. Be sure to check out our Latest News section for more great content!

Tom Clancy’s Rainbow Six Siege Y7S4.2 Designer Notes

Operator Balance

Grim

  • Added 1.5x and 2.0x to Commando 552

Grim still needs to find the right place in the meta. They believe he has potential, but the team needs more data to decide which levers they should touch first.

Therefore, they will increase his available weapon sights to make him more versatile. They hope to see more of Grim to evaluate his use and how they can make him more impactful.

Twitch

  • Increased Drones to 2 (from 1)
  • Removed Vertical Grip from F2

They gave Twitch 1 a regular drone when they released “Attacker Re-pick” because they were concerned about the amount of intel she could gather. The extra drone didn’t change the way Twitch was played, and most of her presence was driven by the power of the F2. Additionally, with her being the only attacker with a single drone, it’s an exception that makes the game harder to learn for newcomers.

They want to strengthen her support capabilities by adding the extra drone and simultaneously, reducing the power of her weapon. They know that the F2 may become a formidable weapon, but they believe the 417 is a good alternative if you want something easier to control.

Weapon Balance

Extended Barrel

  • (New) Damage bonus: Increases the damage of the weapon by 15%

They added a lot of barrels in Y7S3, but the Silencer took the spotlight. They continued looking for ways to make the Extended Barrel more appealing, as the damage drop-off wasn’t enough to compete with the other muzzle attachments. They decided to address the base damage. This creates good synergies with current attachment behavior.

They can take this direction thanks to the new recoil patterns because landing all the bullets is more challenging, and deciding to go for the extra damage is a riskier one.

HIP Fire Precision 

Weapons Affected

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS.

Work on weapon hip fire is always ongoing in the background. This time they focused on some weapons that were very accurate from the hip compared to other weapons of the same family.

PARA-308 (CAPITÃO)

  • Damage: Reduced to 47 (from 48)

With the previous damage and the new Extended Barrel, the Para-308 was capable of downing a two-armor operator with only two bullets. Even if Capitão doesn’t have a high presence, they believe this combo is too strong, so they decided to reduce the damage to prevent this situation slightly.

SUPERNOVA (ECHO, HIBANA, AMARU)

  • Damage: Increased to 55hp (from 48)

They want to encourage the Supernova and Bearing-9 combo on Echo so that players that enjoy setting up the sight have a reliable alternative besides Smoke and Mute.

9MM C1 (FROST)

  • Damage: Reduced to 36hp (from 45)

The 9mm C1 has the highest KD on defense by far. To compensate for the addition of the 1.5x during Y7S3.0 and to avoid removing it again, they decided to reduce the damage. You can still 1-shot players trapped in your welcome mats, and the zoomed sight should help you make the headshot.

AR-15.50 & M4 (MAVERICK)

  • Damage: Increased to 67hp (from 62)
  • Added 2.0x sights to M4

Maverick’s weapon has consistently underperformed compared to other attackers, but his utility evened things out. Now that he doesn’t have access to Frag Grenades, they expected only more experienced Maverick players would use him, which usually increases all stats. Unfortunately, the change wasn’t enough.

He will be monitored closely, as there are few counters for his utility outside of aggressive peaking mid-breach, so he is already powerful in terms of utility. Should he become extremely popular, it could make actively defending a reinforced wall feel pointless for defenders.

UZK50GI (THORN)

  • Damage: Reduced to 36hp (from 44)

The UZK had the highest damage per second of any SMG. It was more in line with the Assault Rifles than other SMGs. They considered reducing its damage some time ago, but it was not urgent as Thorn is not very popular. Now that they are changing the Extended Barrel, the UZK’s potential power level needs to be brought in line.

AUG A2 (WAMAI, IQ)

  • Vertical recoil: Increased upward speed.
  • Horizontal recoil: Increased spread during long bursts with a slight tendency to the left.

The AUG A2 is one of the weapons mentioned above that benefit greatly by being combined with the Suppressor. They want to make this combo more challenging because it is pretty strong on defense. It should be noted that these adjustments will have slightly different values on PC vs. Consoles.

Hayley Andrews

Hayley Andrews

Hayley is a gamer, writer, and author with a background in Business. Hayley graduated with a dual degree in Business Management and Human Resource Management in Australia.

She spent many years in business until she found her passion for creative writing and the gaming industry. When she’s not indulging in the latest anime, she can be found reading or playing video games.

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