Ubisoft Explores AI-Powered NPCs As It Delves Into AI

Ubisoft showcased some AI powered NPCs to show how good they are, and we've got the details here!
Neo Npc Ai Welcome
Image: Ubisoft

Game developer Ubisoft has introduced a new prototype called “NEO NPCs” at GDC 2024. NEO NPCs (Newly Evolving NPCs) aim to enhance non-player characters in video games by making them more dynamic and responsive. Ubisoft is not backing down with the idea that AI should be a part of development.

NEO NPCs have introduced a new approach to NPC interactions, seeking beyond basic chatbot functionalities. The prototype incorporates gameplay elements into its responses. This is made possible through a partnership with Inworld AI and the use of voice-to-text technology. So, basically, you can engage in real-time conversations with NPCs as if their world were real. Ubisoft recently showcased the technology through three scenarios (Thanks, Eurogamer), demonstrating how NPCs respond to player conversations, in-game events, and gameplay suggestions.

While the entire process was very long, it’s clear that there are limitations. Conversations can feel unnatural, and despite the variety of responses, AI-controlled non-player characters (NPCs) ultimately steer players toward predefined solutions. Ubisoft describes this project as experimental and recognizes the difficulties in fully integrating AI-powered NPCs into real games.

Ubisoft CEO Yves Guillemot has drawn parallels between generative AI and other emerging technologies the company has previously explored, such as motion controls and blockchain. Guillemot emphasized the potential of generative AI in creating fresh and captivating gameplay experiences, noting the need for thorough testing and refinement during the implementation process.

“What you have to consider is all new evolutions are to be considered and tested. Generative AI is really something that existed in our industry for a long time. Now we are taking another step because there’s a lot of investment in that subject, so video games are going to use it – like other industries will do.”

Yves Guillemot

It makes sense that Ubisoft wants to be at the forefront of this technology. It sounds like it undoubtedly will be a bigger part of our industry and might make games cheaper (and possibly better). However, the technology’s current standing is nowhere near where it should be to consider adding it to anything but a tech demo. We’ll have to see where this goes, but Ubisoft is pushing for AI in its games.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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