Riot Games has been consistently releasing new updates for VALORANT to provide a fair and enjoyable gaming experience for all players. Today, VALORANT Update 6.03 has just been released, offering several changes to Killjoy and Raze’s abilities, along with more bug fixes.
Starting with some Agent updates, Riot Games has assessed that Killjoy has been considered the current premier Sentinel Agent in VALORANT after the increase in the reliability of Lockdown ult and Chamber’s recent balance. Given her present condition, Riot Games has made the following changes to Killjoy’s Turret health and Lockdown point cost:
- Turret (E) health decreased from 125 to 100
- Lockdown (X) point cost increased from 7 to 8
Raze’s Boom Bot has also been determined to have led to a larger recon footprint. As such, the Boom Bot was updated so that Raze and the team could use it for following up around angles instead. In update 6.03, Raze’s Boom Bot duration has been decreased from 10 seconds to 5 seconds.
Meanwhile, here are other changes, fixes, and improvements that have been released as part of update 6.03, provided by the official website for VALORANT:
Gameplay Systems updates
- Adjusted the Firing Error graph to use worst case error represented as degrees from the aim direction. The graph now reports the worst case error degrees of a possible bullet vector—before it didn’t account for the generation of the actual error vector.
- Introduced a new setting “Operator (Hold)” which allows those of you in Toggle Mode to hold Secondary Fire to go to Level 2 zoom. (Pre-Patch 6.0 zoom behavior).
- Restored weapon zoom to pre-Patch 6.0 behavior when transitioning from weapon equip to Zoom/Aim Down Sights.
Swiftplay
- Swiftplay is officially out of Beta and will be a permanent game mode.
Social Updates
- Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.
Bug Fixes
- Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range
- AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area
- Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)
- Fixed a bug on Fracture where a player could fall off and die if two players ride the zipline at the same time. Thanks for the report on Reddit!
- Fixed a bug where disconnecting and reconnecting multiple times in a round could cause a door on any map to incorrectly appear open or shut.
- Fixed a bug where rapidly spamming the Marshall’s zoom button could cause the scope to get stuck cycling in and out.
Comments