War Thunder Update 2.23.0.36 is live, bringing updates to vehicles, sound, graphics, interface, and missions. The update has resolved the issues players have been experiencing regarding lead marker issues, decals not displaying correctly, message and interface errors, and more.
Details of the update were obtained from an official Steam post, and we’ve included everything you need to know below. Be sure to check out our Latest News section for more great content!
War Thunder Update 2.23.0.36
Armored vehicles
- A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
- A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
- A bug has been fixed that allows knocked-out crew members to use the NVD, rangefinder, IR searchlight, and engine control.
- PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at the wrong angles.
- A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner’s camera or binoculars of ground vehicles.
- Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle (report).
- Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions, and fire in a player’s vehicle.
Aircraft
- A-6E TRAM — an automatic control system has been added.
- F-16A Block 20 MLU — a drag chute has been added.
- F-16А (all versions) – the max speed at 9 km altitude has been increased.
- Mirage 2000c s5, 2000d r1 – max IAS speed has been increased to 1,440 km/h.
- MiG-23, MiG-29, F-16, Ja-37, Mirage F1 – for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost, the radar maintains inertial tracking longer.
- R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles – velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
- For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
- Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to “strike aircraft.”
- J-7D — SL reward in Realistic Battles has been increased, and the repair cost has been reduced to 5,400 SL.
- A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hangar.
- Harrier GR.7 — a missing critical overload indication has been restored.
- A bug has been fixed that enabled the stabilizer while switching to the optical targeting camera.
Naval
- USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
- IJN Myoko — the firing angles of the main caliber turrets have been adjusted. The 3rd turret doesn’t shoot through the superstructure anymore. The ship’s class in the info card has been corrected.
- IJN Agano — targeting angles of the main caliber turrets have been increased.
- A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.
Sound
- The volume of enemy vehicles in the rear hemisphere has increased.
- The sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become sharper and more distinctive at distance. The volume of the breeches of the player’s guns has become louder.
- Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
- Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate damage control, incoming damage reports, and healing reports.
Graphics
- A bug has been fixed where hit decals might be displayed incorrectly: armor penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
- A bug has been fixed where hit decals might twinkle when turning the camera.
Interface
- Non-purchased ships and boats now have access to torpedoes in test sail.
- Reward notifications for actions have been added to Simulator battles, such as a hit to the enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu by unchecking the box “Show reward message for an action.”
- In the “Battle Interface” section of the options menu, you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions, and battle rewards notifications.
Missions
- A bug has been fixed where aircraft might appear under the airfields’ textures in the “Finland” and “Ash river” locations.
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